package com.yanqu.road.entity.activity.liondance;

public class Pile {

    //桩类型（1：组合桩；2：彩球桩）
    private int type;

    //编号
    private int num;

    //桩面类型（0：衡桩面；1：小型桩面）
    private int fType;

    //柱子类型(0：均衡桩柱；1：开裂桩柱）
    private int cType;

    //移动状态（0：静态；1：前后；2：上下）
    private int move;

    //采集物
    private int gId;

    //采集物位置（0：上方；1：桩面；2：前方）
    private int p;

    //桩距
    private int gap;

    //additionId
    //加成道具
    private int aId;

    //桩柱高度
    private int cHigh;

    public Pile() {
    }

    public int getType() {
        return type;
    }

    public void setType(int type) {
        this.type = type;
    }

    public int getNum() {
        return num;
    }

    public void setNum(int num) {
        this.num = num;
    }

    public int getfType() {
        return fType;
    }

    public void setfType(int fType) {
        this.fType = fType;
    }

    public int getcType() {
        return cType;
    }

    public void setcType(int cType) {
        this.cType = cType;
    }

    public int getMove() {
        return move;
    }

    public void setMove(int move) {
        this.move = move;
    }

    public int getgId() {
        return gId;
    }

    public void setgId(int gId) {
        this.gId = gId;
    }

    public int getP() {
        return p;
    }

    public void setP(int p) {
        this.p = p;
    }

    public int getGap() {
        return gap;
    }

    public void setGap(int gap) {
        this.gap = gap;
    }

    public int getaId() {
        return aId;
    }

    public void setaId(int aId) {
        this.aId = aId;
    }

    public int getcHigh() {
        return cHigh;
    }

    public void setcHigh(int cHigh) {
        this.cHigh = cHigh;
    }
}
